3D

Environment Design

The Rings of Aethern

Close-up of immense, layered stone and mechanical rings inside a dark chamber.

YEAR

2026

ROLE

Environment Design, 3D Modeling, Lighting

TOOLS

TOOLS

Blender, After Effects, Premiere Pro

PROJECT SCOPE

1 Cinematic Environment

The Awakening

I imagined the rings hidden in a vast chamber beneath the earth, long after the people who built them had disappeared. The small figure gives the structures their scale, while the light suggests that something inside this forgotten place has begun to stir.

A small figure stands beneath enormous suspended rings in a dim underground chamber.

Building the Rings

I designed the rings to sit somewhere between architecture and machinery. Their layered surfaces and fragmented details hint at a function, but never explain it completely. The development studies helped me find forms that felt ancient, immense, and capable of moving.

Grey 3D study showing the layered structure of a large ring.
Angled grey 3D study showing the ring’s fragmented mechanical details.
Grey model showing several interlocking rings within the environment.
Grey environment study placing the rings inside the chamber.

A Mystery Left Open

The final images focus on scale, texture, and selective light. I wanted the environment to raise a question rather than resolve one: what were these rings made for, and why have they begun to move now?

Cinematic close-up of a textured ring emerging from shadow.

Project Film